DevLog V_0.01


V_0.01 (6/21/24) 

Notes:

- Finally started keeping track of progress (yay!)

- Goal of this update is to set up quest items for progression in story


Added:

- Soundtrack for home

- Animation for Bag cursor

- Chest(Money) for underground puzzle 

- Chest(Money) in Home

- Chest(Money) in Warehouse

- (Item, Optional) Animal Translator - Allows the player to understand an animal's languages

- (Item, Quest) Right-Handed Power Glove - Allows player to move around rocks


Changed:

- Background for Bag

- Description for empty chests 

- Menu for Duck Cashier (Now sells Animal Translator and R-Handed Power Glove)

- Rock in mines now requires player to break it (will implement required item in a later update)


Removed:

- Fence post in town on opposite side of rock to prevent players from trapping themselves


Bugs:

- Two versions of player appearing when loading a save after sleeping in bed


To Be Added [(!) - Priority; (?) - Potiential Ideas]:

- (!) Secondary dialogue for animal characters when player does not have animal translator

- (!) Area after warehouse quest

- Lake Cat questline

- Alternate story route in warehouse quest

- Intro Scene when starting a new game

- (?) Town notice board (side quests)

- (?) Option to turn animal translator on/off

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